Learn a production workflow to game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appeal. Contains over 6 hours of project-based training for artists learning character animation for next-generation games.
Popular highlights include:
- Rigging Techniques for Games
- Scene Organization
- Custom Shelves
- Creating Control Objects with MEL
- Constraints
- Advanced Spline IK Twist control
- Alias Attributes
- Binding Techniques
- Rotation Order
- Follow-through
- Exaggeration
- Arcs
- Timing and Spacing
- Weight
- Cycling Animation
- Animated Transitions
- Character Sets
- Trax Editor
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